Starlit Avenue

Welcome to Starlit Avenue! We are an 18+ account-per-player forum roleplay, focused on a supernatural community in the Pacific Northwest. We are a slice-of-life style roleplay focusing on interpersonal drama and the struggles that come with being a discreet community of supernatural beings living in close proximity to mundane humans. To see more of what we have to offer, check out our guidebook, linked at the top of the site.

Starlit Avenue's roleplay forums are hidden from guests, due to 18+ content.

Character Creation

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  • Character creation on Starlit Avenue is intended to be a relatively quick and straightforward process, allowing a wide degree of flexibility and customization. Here are some notes about the process of submitting a character:​
    • Use the WIP Template for incomplete characters. If your character is not yet finished, and you need more time to work on them, please use the WIP Character Template.​
    • Submit via Add Character button. Characters should be posted via the 'Add Character' button in the top right of the character section, or linked in the top bar. Please ensure you choose the correct category.​
    • The title of your sheet should be your characters name. Your character's full name goes within the character sheet. If your character is Norville Rogers, but they go by Shaggy, the title of the character sheet would be Shaggy Rogers, and the Name field within the character sheet would be Norville "Shaggy" Rogers to indicate a nickname.​
    • Characters are intended to be brief, allowing people to familiarize themselves easily. The entire sheet should be no more than 2000 words, but most will be well under this. Most sections require only one or two lines.​
    • Not all fields are mandatory. Fields that are not marked as 'required' can be left off, with the exceptions of the Title, Tag Line, History, and Tags, which must all be included. If you don't have a banner for your character, no problem! Some fields (such as the Plotter and Tracker) are generally better left for after acceptance.​
    • You don't need to tell the staff you've submitted. We're notified automatically that you've posted.​
    • Tag the application with your character's personal tag and any relevant content warnings. Species tags will be added by staff.​
    • Pends are normal, don't panic! It isn't uncommon for new characters to be pended, which largely involves asking for clarification. There isn't anything wrong with a character who gets pended, so please don't panic! Even staff are often pended, as it's common for players to not fully clarify things due to being familiar with your own character.​
    • Once a character is accepted, you're still allowed to edit them! Major edits (such as retcons) or changes to your characters abilities section should be announced via the 'post an update' button. See the Upgrades page for more details.​
    • Any relevant locations or businesses for the character should be posted only after acceptance. If you want to spotlight your characters dwelling or business, it should be posted in the Businesses and Locations forum so it can be easily referenced in future threads.​



    As for making a character, some notes to keep in mind:
    • All characters must be original. All characters you submit must be your own original creation and cannot include canon characters, creatures, or concepts from other copy-written works. You are free to use your own characters you have already used elsewhere.
    • Characters are allowed to be connected to mythology, urban myth, and public domain works. However, you cannot play the canon in question. You could play a child of Zeus, but not Zeus himself. You could play a demon who believes they inspired Faust, but you couldn't say they actually did. Leave room for other players!
    • We ask that those portraying real-world marginalized groups do research, and do their best not to portray harmful stereotypes. This includes, but isn't limited to, cultures, religions, sexualities, and mental/physical conditions you do not posses or are not a part of.
    • Characters should not break the setting. This includes having extremely powerful abilities, but also includes having a character who would cause the overall setting to be fundamentally different from its current state. You couldn't have a character who is actually a leader of the one world order, or one who has scientifically proven that magic exists, for example. The veil will sidestep minor issues, but major issues can't be accepted.
    • Don't deal with absolutes when it comes to canon. You could play a son of Zeus, but you can't play the only son of Zeus. Generally speaking, there's only one version of a given god, mythological figure, etc, and only one heaven, hell, valhalla, elysium, etc. Feel free to describe an area, but not the whole thing.
    • We do not keep records of who is using which image, but do have rules for the use of character images. When crediting art, please clearly note the artist's name, link their page, and note the nature of the art (an adopt, a piece of official art, etc).
      • Art You Have the Rights To: The artist should be credited. If the artist is yourself you should still note it.
      • Official Art: Include the character name, the source of the art, and the artist (if possible). If you can, link to a place where the image has been publicly posted. Official art can be edited freely, but please credit the person who made the edits.
      • Unofficial Art (Fanart, etc): The character and artist should both be listed. If the artist cannot be identified, or has requested their art not be reposted, the art cannot be used. Art that was commissioned for another user, adoptables not bought by you, and art of an OC cannot be used. Unofficial art cannot be edited without permission.
      • Real Life Playbys: Playbys should be publicly known figures, such as a professional model or movie star. Please name the person in question, and link back to a professional reference for them (IMBD page, modeling agency, etc).
      • Stock Images: Follow any posted terms and link to the source of the stock image.
      • Cropping an image is fine, but should not be used solely to remove an artist's signature. Signatures should be left in wherever possible.
      • The artist's rule is law. If art would generally not be allowed to be used, but an artist says it's fine to use, then you're good to go. If art would be fine to use, but an artist asks that you not, you can't use it.
    • Please content tag accordingly. Our mandatory content tags are included in our Roleplay Rules page, but if you have content which you feel might warrant a content warning, please go ahead and tag it via the tag system.
    • The Abilities section should only include a characters current abilities. Please don't include abilities they will have, or have had in the past.



    Abilities can be tricky, but Starlit Avenue uses a simple trait system in order to streamline the process.

    • Changing aesthetics is fine. As long as the ability isn't getting more powerful, changing the aesthetic of a thing is fine. If an advantage makes your character twice as strong, and you want to make it so that strength is tied to wearing a magic amulet, which you'll say is enchanted, you can! It goes down on the sheet as x2 Human Durability just the same, and you can note things like that in the 'Nerfs and Flavor' field of the sheet.
    • Making an ability weaker is fine. If an ability allows your character to understand any language, and you only want them to understand human languages, that's fine. You would still write it down as normal, and note the change in the 'Nerfs and Flavor' field of the sheet.
    • Sci-fi and alien technology exists, but with limitations. The technology must be set up in such a way that it can't be replicated on Earth. Maybe it's tied to your characters biology, or uses a resource that isn't found on Earth.
    • Magical items are treated the same as having that ability. A gun that shoots energy beams is effectively identical to shooting energy beams yourself, so we do not distinguish between the two (although you're free to).

    • Characters may have up to nine Advantages and Disadvantages, and must have at least as many Disadvantages as Advantages. Advantages and disadvantages should represent your character's natural supernatural abilities, not any mundane training they may have done. Use of Bonuses and character upgrades can bypass the specific limitations on Advantages.
    • Traits (Advantages and Disadvantages) can be taken multiple times, but not stacked. If you want to have Elemental Weakness (Fire) and Elemental Weakness (Electricity), you can. However, you can't take Elemental Weakness (Fire) twice, or take two traits that would both buff your characters natural strength.
    • Traits are additive, not multiplicative. All humans have a baseline of 100% in each attribute. If you have an advantage that gives 100%, and a disadvantage that takes 50%, you'd do 100% (Base) + 100% (Advantage) - 50% (Disadvantage) and end up with 150% (So, 1.5x Human baseline).
    • Some traits require a type. This might be an element, a weapon, or something else entirely. Traits that require a type are clearly marked in the glossary.
    • Playing a spellcaster? Magic and spellcasting is treated differently from normal traits. See the spellcasting page for more details.
    • Playing a unique species, and need some custom traits? Custom species are right for you. See the custom species page for more details.
    • All abilities are optional. If you want to have a character with no abilities, you can.

    • Your core advantage is something unique to your character. While it can be tied to your species, it doesn't need to be. If you have a reaper who also specializes in lobbing fireballs, that would be a core advantage. The core shouldn't be long, and most will clock in around a paragraph. This ability shouldn't break the setting, or be extremely powerful. It should have some kind of a limitation as well, whether that be a range, a use limit, etc. You do not need a core advantage; they are optional.
    • You can also have a core disadvantage if you want. Is your character struggling with a curse? A critical weakness? A core disadvantage should be similar to a core advantage... except it makes your character weaker rather than stronger.

    • Choosing a bonus. Bonuses are an additional feature of your character which can be used to tweak the rest of your abilities in some way, and there are a number of options.
      • Make an advantage better. While advantages should generally be played as written, there's wiggle room. If you want to tweak an advantage to improve how it functions, you can. Want to have it so your magic sense identifies the type of magic being cast? Want to be able to use Green Thumb at a distance? Explain what trait you're improving and how to use your bonus this way.
      • Gain an extra advantage. You can add an advantage without a corresponding disadvantage. This can go over normal advantage limits.
      • Take an extra magic type for your spellcasting. For more details, see the spellcasting page.
      • Make a second, smaller core advantage. Does your character have a unique magical item you want to include? A second, weaker power? This is treated like the core advantage, but shouldn't be as strong.
      • Be extremely wealthy. Some characters are so well off it might as well be an ability of its own. If your character is part of the ultra wealthy, and able to throw around cash like it's nothing, that requires using your bonus.
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