Starlit Avenue

Welcome to Starlit Avenue! We are an 18+ account-per-player forum roleplay, focused on a supernatural community in the Pacific Northwest. We are a slice-of-life style roleplay focusing on interpersonal drama and the struggles that come with being a discreet community of supernatural beings living in close proximity to mundane humans. To see more of what we have to offer, check out our guidebook, linked at the top of the site.

Starlit Avenue's roleplay forums are hidden from guests, due to 18+ content.

Character Creation

  • Views Views: 3,023
  • Last updated Last updated:
  • Character Creation Rules

    Whats Allowed VS Whats Not Allowed

    AllowedNot Allowed
    Original CharactersCopyrighted/Real People/Famous Characters
    Cool Unique powersSetting Breaking power levels or achievements
    Properly Tagged CharactersAbilities that aren't covered in our glossary section being used outside of core and bonus slots.
    Proper image creditingImages you don't have the rights to


    If your character is not yet finished, and you need more time to work on them, please use the WIP Character Template. You can save it anywhere, including the WIP and Archive subforum.

    When you're ready to submit a character, go to the Characters Section and click the green 'Add character' button in the upper right corner.

    Try to keep things brief. Character sheets with over 2000 words will have to be trimmed down.

    Your character sheet Title should be the name your character commonly goes by. So "Shaggy Rogers" rather than "Norville Rogers."

    Be sure to add any Content Warnings to the tags section of your character sheet, as well as a tag for the character themselves (typically using the title of the sheet).

    If a moderator contacts you about your character, don't worry! You're not in trouble; we probably just have some clarifying questions that we want to get answered.

    Once a character is accepted, you're still allowed to edit them! Major edits (such as retcons) or changes to your characters abilities section should be announced via the 'post an update' button. See the Upgrades page for more details.

    If you want to spotlight your characters dwelling or business after they've been accepted, you can make a post about it in the Businesses and Locations forum.



    The way we handle superhuman Traits can require a bit of a learning curve, but we'll try to keep it fairly simple. The most important thing to remember is that any Trait, Advantage or Disadvantage, is purely about the mechanical effect, and you can reflavor the aesthetics of how it works however you like. A dragon breathing fire, someone with an alien laser pistol, and a wizard casting a flame spell are all using the advantage Elemental Projectile.

    By default, a newly made character may have up to nine each of the Advantages and Disadvantages. Likewise, unless you are using your Bonus or one of your upgrades later, you must have at least as many Disadvantages as you have Advantages.

    Some Traits require a type, such as picking which element you have control over. Traits do not stack with others of the same type. For example, you could not take Elemental Weakness to fire twice to be four times as harmed by fire. You could however take two different elements in this case.

    Traits are additive. Human baseline is considered '100%'. If you have an advantage that grants +100%, that would be 200% (or 2x). These numbers are also relative and relate to the individual. An athlete with 2x strength would be stronger than a less athletic person with the same advantages.

    Do you want to be a witch? Spellcasting is generally treated differently from normal Advantages and Disadvantages. See the Spellcasting page for more details.

    Are you playing a unique species, and need some custom traits? Custom species are right for you. See the Custom Species page for more details.



    Core Advantages and Disadvantages are optional freeform traits that you can add to your character. These can represent superhuman abilities unique to your character (Advantages) or potentially curses and the like that don't fit into our normal traits (Disadvantages). Core Advantages should try to stay within a reasonable level of power and versatility. Likewise, try to keep any core traits that you make as concise as possible.

    Core traits are judged on their balance separately from standard traits and spellcasting, unless we see egregious overlap that warrants address. You do not have to have a Core Disadvantage in order to take a Core Advantage, and vice versa.



    Your Bonus is the final bit of personal adjustment that you can make to your character during creation. Your Bonus can be used on any one of the following benefits:
    • Removing or reducing the severity of a Disadvantage. With this use, you could potentially have one more Advantage than Disadvantage. Alternatively, you could tweak a Disadvantage to make it less severe; such as if you want your vampire to still be able to safely eat human food, but still require blood to survive.

    • Improving an existing Advantage. You could, for example, increase your character's strength from +100% to +200%.

    • Creating a second, smaller Core Advantage. Any custom ability created this way should only be about as powerful as a standard Advantage.

    • Being extremely wealthy. Some characters are so well off it might as well be an ability of its own. If your character is part of the ultra wealthy, and able to throw around cash like it's nothing, that requires using your bonus.
Back
Top