Type of magic: Magical Herbalism
Minor magic: teas or salves that can mimic positive effects of over the counter meds and some prescription drugs
Minor condition: Sacrifice - some herbs Jean has prepared are destroyed to make a tea or salve. They can also be used as ingredients in a baked treat.
Major magic: A salve that makes an injury heal ten times as fast. A cookie that compels honesty for half an hour when eaten.
Major Condition: Time-consuming - Jean spends thirty minutes to an hour preparing what she needs.
Momentous Magic: A tincture to turn someone into a small animal or a big monster. Lift or weaken a magic curse. Temporarily (or on rare, unexpected occasions, permanently) remove a disadvantage or add/improve an advantage.
Momentous Condition: Focus AND extra time-consuming - she needs to be in her kitchen, specifically, and it will take at least an hour to make 1 serving.
Type of magic: Fate Magic
Minor magic: Her target suffers a minor inconvenience or stroke of luck. They might stub their toe, get a papercut, or trip over something. They might find a lucky penny or stumble upon something misplaced.
Minor condition: Gesture - a wave of the hand, a wiggle of the fingers, pointing at someone - the gestures are different for each kind of effect she tries to achieve
Major magic: a substantial stroke of good or bad luck, eg: guns misfire or jam, target falls down a flight of stairs, target gets home safe driving drunk.
Major Condition: Recharge - she can't use fate magic or telekinesis for 3 hours
Momentous Magic: Jean's target is cursed to suffer a tragedy or experiences severely bad luck for a day. Or, a wonderful opportunity will fall into her target's lap. Jean cannot control the finer details, only whether the spell is a blessing or a curse.
Momentous Condition: Patience - the spell takes about a month to bear fruit. (Furthermore, someone can only have one such blessing or curse "queued up" at a time)