Starlit Avenue

Welcome to Starlit Avenue! We are an 18+ account-per-player forum roleplay, focused on a supernatural community in the Pacific Northwest. We are a slice-of-life style roleplay focusing on interpersonal drama and the struggles that come with being a discreet community of supernatural beings living in close proximity to mundane humans. To see more of what we have to offer, check out our guidebook, linked at the top of the site.

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Legacy Character Traits

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Romi

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Joined
Mar 18, 2021
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353
Gender
Female
Pronouns
She/Her
These are traits that were changed in the 2022 changeover. Characters with the 'Legacy Character' tag use this set, not those in the glossary.

Animal Senses: This character has the senses of an animal.
Blood Drinker: This character gains nourishment from drinking the blood of living creatures, and gains no nourishment from other food. They must drink approximately half of an adult human body's worth of blood each month.
Bulky: This character was not built for speed or agility. They're less agile than a human, and move at 1/2 a human's maximum speed.
Caffeine Vulnerability: This character is deeply affected by caffeine, which works as both a powerful stimulant and poison. Small doses can be endured, but large doses are fatal.
Cold Vulnerability: This character becomes cold twice as fast as normal, and is doubly affected by any ice magic or effects.
Demihuman: This characters default form is clearly non-human. While they may have a humanoid shape, they would never be mistaken as a human, or even a 'human with special features'. This form is x2 as strong as a human, and x2 more durable. If this form has wings, it can fly.
Draconic Hoarding: This character is drawn to a specific type of object. Even a small amount of that object will draw their attention, leading them to distraction and potentially putting them at risk as they seek to obtain it.
Elemental Breath: This character is capable of unleashing a breath attack of a specific element. This attack causes serious damage, but can only be unleashed periodically in short bursts.
Emotion Eater: This character gains nourishment by absorbing the emotional energy from others, and gains no nourishment from other food. This leaves the victim of such a feeding lethargic and emotionally dull, and can lead to death if too much is taken. The character must consume roughly one adult human's entire emotional aura every two weeks.
Eyeless: This character lacks eyes or anything that could function in place of eyes.
Golden Desires: This character is drawn to gold. Even a small amount of actual gold is enough to draw their attention, leading them to distraction and potentially putting them at risk as they seek to obtain it.
Healing Weakness: This character cannot be healed by magic. Any healing magic used on them will instead cause harm.
Heat Vulnerability: This character becomes overheated twice as fast as normal, and is doubly affected by any fire magic or effects.
Holy Weakness: This character is harmed by the presence of religious objects, especially when wielded by a true believer. Skin contact causes them to burn, and they cannot enter sacred ground.
Holy Weapon: This character possesses a summonable weapon whose attacks count as holy.
Invisible: This character is, by default, invisible, and must focus to become visible.
Longevity: This character either ages extremely slowly, or not at all after a certain point. They may still die by other means, but age will not be a factor.
Metal Weakness: This character is harmed by the presence of a specific metal. Skin contact causes extreme burns, and ingestion of any amount is almost certainly fatal.
Partial Shifting: This character can shift parts of their body to match their alternate form. Body parts that are shifted get half the bonuses of their larger form.
Polygot: This character speaks and understands all human languages. They do not gain the ability to read and write, or understand any sort of code.
Profane Weakness: This character is harmed by the presence of symbols of evil and malice, especially when they are profane versions of more traditional religious symbols. Skin contact causes them to burn, and they cannot approach a profane symbol.
Profane Weapon: This character possesses a summonable weapon whose attacks count as profane.
Restricted Diet: This character has a diet that is limited in some way, preventing them from gaining sustenance from what a normal human would. Eating anything else will make them extremely ill.
Salt Weakness: This character is harmed by contact with salt, which burns them like acid. They cannot cross an unbroken line of salt, or escape an intact salt circle.
Sin Eater: This character must partake in an associated sin in addition to ordinary dietary requirements. They must indulge at least once a week, with the level of involvement making them feel sated longer.
True Name Weakness: This character has a true name, separate from their legal one. Even a non-spellcaster can use their name to summon them and bind the character to the summoner's will. If a seperate true name is not specified in the application, the true name is assumed to be their full legal name.
Unable to Lie: This character cannot tell a lie. They are also bound to any deals they made, even if those deals are only verbal agreements.
Unicorn Form: This character is capable of taking the form of a unicorn, which cannot be caught while being chased unless it wishes to be.
Vibration Sense: This character can sense vibration and movement within 50 feet of them.
Ward: This character is repelled by a given type of object, and cannot come within ten feet of it.
Wolfsbane Weakness: This character is harmed by wolfsbane. Skin contact causes damage, and ingestion of any amount is almost certainly fatal.
 
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