Beep Beep ❤
- Mar 18, 2021
So while I'm going to bring up a few with the staff, I can weigh in on some of these.Not a request, but something I would like to randomly throw out here for some ideas maybe. The namens and descriptions are just loosly written and can be changed Should they be find viable enough.
-Addiction; This character is highly addicted to something or someone. (drugs, alcohol, Sex etc.)
-Fragile; This character has a very sensible and fragile body, and is prone to recieve injuries far quicker than a normal Person. (Butterflyskin, Breaking bones etc)
Nocturnal; This character is used to the dark and finds themselves more comfortable during the late hours of the day. Brighter light may can cause them for example headache etc. (Literally a night owl.)
-Photographic Memory; This character is able to remember even the tiniest of Details just by looking at them.
Luck; This character has increased Chances of luck and is able to find Coupons, a few coins on the street much easier than a regular Person. (Win small prices easier etc)
One thing want to confirm is that advantages and disadvantages are supposed to be supernatural traits, and we avoid having traits that are just things humans can have normally. So, Addiction would be right out - it's not supernatural in nature, and it's just something someone could have normally.
Fragile is the same as weakened durability.
Nocturnal crosses over heavily with Artificial light weakness, or elemental Weakness (sunlight). Without the mechanical benefits or disadvantages (reflected elsewhere), you can just have a character be nocturnal without a trait.