Trait Requests
Haunted (Disadvantage): This character is frequently visited by strange creatures and off sensations that only they can see and interact with. These hauntings cause minor inconveniences around them, such as knocking a cup off a nearby table or phasing through them.
Argument: This Disadvantage would work similarly to Constant Whispers, where a character is afflicted with something no one else can notice, yet proves a frequent distraction. In the case of possible confusion by other players on who is making an action, the same could be said about
Disrupts Electronics. The player can specify if a strange effect is happening because of a direct action by their character or because of their disadvantage. The same goes for aura effects like
Imminent.
Dry Skin (Disadvantage): This character's body require frequent moisturization from water. Failure to do so results in flaking skin, cracking lips, chapped hands, and similar effects.
Argument: This would be a good Disadvantage for aquatic characters. The intended idea is that a character would need to be submerged in water once frequently.
Another take on the Disadvantage, or another one altogether, could also something akin to
Starving, in which a character is always thirsty and no amount of water is enough for them to feel hydrated.
Animal Instincts (Type) (Disadvantage): This character struggles to act as anything but a wild animal. By default, they will think to respond as their associated animal than as a human. If a predator, they will struggle to fight their urges to hunt prey. If a prey, they will think to flee when confronted by foes stronger than them.
Argument: I think this would be an appropriate Disadvantage for characters such as Werewolves, Vampires, Shifters, and similar. It's not just a personality trait: it's how their brain is naturally set up. A supernatural hunter could leave meat out to play upon a predator's Disadvantage, trapping them with their need to catch meat. A hunter could also lead prey animal into traps by playing upon their fear to void predators, like owl sounds or the silhouette of a bear.
Bad Luck (Disadvantage): This character is cursed to have a higher chance than average to encounter the unfortunate. Whatever can go wrong likely will. A rock might be in just the right place to trip them, hot tea would spill easily onto them, and they just cannot find their socks. While others may be left unscathed, this character is not one to bet on for good fortune.
Argument: I like Akuma's idea for Luck, so I decided to go for the opposite. That's really as their is to it. Fate not favoring those with this Disadvantage would be great for anyone trying to best them.
Irresistible Gaze (Advantage): This character's eyes entrap their prey upon eye contact. Looking away is a difficult and distressing.
Evil Eye (Type) (Advantage): Those looking into this character's eyes will receive a supernatural effect.
Argument: I took inspiration from Medusa for these Advantages. Stone Gaze felt limiting and turning a person into stone entirely also felt too power. And, judging by the second's name, I also liked the real-world idea of an evil eye that gives people a curse or bad luck.
Ultimately, I went for something more vague, where a character could induce an effect upon looking into a person's eyes. I couldn't decide on which would work better or if a combination could be made. I figured it'd be best to throw it into the wind and see what the Admins could do.
Spatial Awareness (Advantage): This character has heightened instincts allowing them to better understand their position in relation to their surroundings. Their awareness of nearby objects gives them a great understanding of their environment and how to best move through it.
Argument: Originally this was gonna be Predator, Prey, or Hunter's Instinct. Something like "This character has an uncanny ability to track down a nearby target," or "This character is able to detect when it's being followed and flee."
I decided to simplify the name. Basically, a character is really good at pinning down the location of nearby things. It's also heavily connected to proprioception: perception or awareness of the position and movement of the body. This could probably be applied to Enhanced Senses or Apex Attribute as a Flavor, but I figured I'd throw the idea here anyway. Especially since the last sentence gives a bit more of its own personality. Being being to leap over fallen branches and avoid rocks because you instinctually know they're there without looking around would be plenty useful.