Starlit Avenue

Welcome to Starlit Avenue! We are an 18+ account-per-player forum roleplay, focused on a supernatural community in the Pacific Northwest. We are a slice-of-life style roleplay focusing on interpersonal drama and the struggles that come with being a discreet community of supernatural beings living in close proximity to mundane humans. To see more of what we have to offer, check out our guidebook, linked at the top of the site.

Starlit Avenue's roleplay forums are hidden from guests, due to 18+ content.

Jeffe's Dumpster 2: Electric Boogaloo

SECTION ONE: Basic Info
Name: Annabelle Pratt-Willoughby
Age: 19 (219 Canonical)
Gender: She/Her
Species: Awakened Human.
Occupation: Former Monster Hunter/Unemployed

Appearance: Tall, lithe build, white hair. Wears a mask to hide scarring.
Personality: Monster hunter from the 1800s. Literally.
Abilities:
Situation:
A one line summary of where they live and their monetary situation. Can be a sentence or just a brief list.

SECTION TWO: Appearance
Character Image:
Gun girl.png

Art Credit:
https://www.artstation.com/nothingleft
Height: 5'11
Body:
Tall, lithe and athletic, has a dancers build.
Face: Youthful, angular features with a button nose, often wears a mask over the top of her face to hide scarring from the fight with Bentilzorcarh.
Eyes: Crimson.
Hair: Long, white hair, often kept in a long braid
Clothes: Dresses like it's the 1800s because.. Well...
Other: Any other characteristics not covered by the above?

SECTION THREE: Personality
Trait One: She's Beauty: Annabelle takes no small amount of pride in her looks, and can be rather vain when she isn't on a hunt. She's also not above using her looks and charm to get what she wants out of people.
Trait Two: She's Grace: Annabelle is rather prim and proper, always carrying herself with her head held high, and mindful of proper etiquette. Tries her best to be polite and courteous to those she meets, and is always willing to lend a hand to those in need. Can be a bit high stung and uptight.
Trait Three: She'll Shoot You In The Face: Despite everything, Annabelle is not afraid to get her hands dirty, especially when it comes to the supernatural. She's not one to back down from a challenge, or a good hunt. And she loves the thrill of the chase.

Quirk: Is a bit weirded out and confused by modern day technology. Tends to be cold, and even rude when it comes to speaking with supernatural creatures, with the exception of angels.

SECTION FOUR: Abilities
Template: Standard, Spellcasting
Template Advantages: Enhanced Attributes (Speed/Agility), Enhanced Attribute (Reflexes, Endurance), Graceful, Area Empowerment (Sanctified Land), Magic Sense,
Template Disadvantages: Life Bound (Ben), Otherworldly Disruption, Magically Dependent, True Name Bound (Bentilzorcarh), Aversion (Elder Sigil)
Spellcasting: Shadow Magic
Core Ability: Slash and Burn: Annabelle is able to summon two holy weapons at will. The first is a golden rapier that will never dull or break, and the second is a flintlock pistol that doesn't need to be reloaded before being fired. Because both of these weapons were made for hunting monsters, they are completely harmless against normal humans, aliens, and divinities (Gods/Angels)
Core Disadvantage: Body Link - Annabelle and Ben's bodies are linked, and any injury that one of them receives is transferred to the other as well instantaneously. This applies to both external and internal injuries.
Bonus: Took Spellcasting

SECTION FIVE: Current Situation
Occupation: Former Monster Hunter
Housing: An abandoned cabin out in the woods, for now.
Wealth: About $100.. Without adjusting for inflation.

SECTION SIX: History
Date of Birth: February 23rd, 1803
Place of Birth: London, England
History:

Annabelle was born into an old money noble family in England near the turn of the 1800's. Being the youngest daughter, she was never in line for any noble titles, in fact the best she could hope for was being married off to one of England's other noble families. Something that never sat quite right with her.

Her mother could sense her discontentment with this lot, and arranged for her to spend a year with an uncle of hers in Ireland in hopes that a change of scenery might improve her mood. And while things were difficult at first, the trip did give her three things. An interest in swordsmanship and marksmanship, and an interest in the occult. Over the next few years her uncle would slowly refine her talents until she was among the best and brightest in the former categories by the time she was 16.

At which point, her uncle introduced her to his world. The world of a little group known as the Order of Longinus. And by all accounts, Annabelle made an excellent huntress, killing numerous werewolves, vampires, and other foul beasts across England in a two year campaign of violence.

When a request for aid from a branch of the Order in the, now former, colonies, it only seemed to make sense for Annabelle to go. After all, it wouldn't make sense to send a veteran hunter on what seemed like a fairly easy mission to flush out a weak demon that had been causing some bad dreams. Of course, the mission wasn't that simple. The "demon" she was sent to hunt was actually an Eldritch Horror that fed on dreams. Hopes, fears, aspirations.. All of it was food to the Eater of Dreams.

Annabelle's arrival did complicate things, and triggered what could only be described as a cat and mouse game across the country, as Anna flushed him out wherever he tried to hide. However, despite her best efforts, she was never able to beat, or even harm him. Along the way, she learned his true name Bentilzorcarh. And a way to defeat him once and for all.

This set up a final confrontation in a small frontier stopover in the mountains of Oregon. A town that would later come to be known as Polaris Pass.

The battle would be long and violent, but Annabelle would triumph. Or so it seemed. In a last, desperate gasp to escape, Bentilzorcarh opened a tear in space and time itself in an attempt to escape, dragging the young huntress along with it.

When Annabelle came too, she was shocked to discover that 200 years had passed since her fateful encounter with the beast. And worse, the nightmares that had become Bentilzorcarh's trademark were back. Though unknown to her, this time they were caused by a small fragment of the monster that had broken off in the battle. A part that Bentilzorcarh will come looking for.. One day.

- Born into a Old Money family of Monster Hunters under The Order
- Trained from a young age to hunt and kill monsters, mainly demons and vampires, but anything supernatural fit the bill.
- By the time she was 17, she was one of the most accomplished hunters in the order, before being sent to the USA to help with hunting a "demon" that had been haunting people's dreams.
- The hunt lasts for almost a year as she chases it across the country, eventually ending up in a small frontier way station known as Polaris Pass. Along the way she learns the "demon" is an Eldritch by the name of Bentilzorcarh, the Eater of Dreams.
- They fight in the woods, and though the fight is long and bloody, Anna succeeds in defeating Bentilzorcarh, and goes in for the kill.
- In a last, desperate attempt, Bentilzorcarh uses magic to teleport itself into a rift in space and time itself Unfortunately, Anna is dragged along with him.
- When she finally emerges on the other side, she finds that almost 200 years have passed, and while Bentilzorcarh might be gone.. Part of him still remains.
 
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