- Name
- Malathera Berringer
- Age
- 41
- Gender
- Cis Female - She/Her
- Species
- El'anai
- Occupation
- Mercenary/Unemployed
- Appearance
- Mature, curvy woman with dark skin and elven features, long white hair and a tufted tail, and a multitude of scars
- Personality
- Laissez-faire team mom with a blood lust issue
- Abilities
- Standard El'anai abilities, walking universal translator
- Situation
- Living on the ship with her crew in orbit, currently unemployed
Appearance
- Height
- 5'9"
- Body
- Curvy with a warm, dark skin tone typical of the El'anai. She has a tail tufted at the end with white fur and multiple scars across her body, including a massive one taking up most of her back.
- Face
- Sharp features somewhat rounded out, with a small nose and crow's feet at the outer corner of her eyes. Has a large diagonal scar taking up most of her right cheek. Long, pointed ears that stick out a fair bit to the sides.
- Eyes
- Heavily lidded, bright blue eyes.
- Hair
- Back length wavy white hair typically worn in a messy half bun.
- Clothes
- Typically wears a standard issue space travel jumpsuit underneath a jacket of some kind.
Personality
Mala tries to embody the mother figure that everyone on this damn ship obviously lacked. Mala takes her role as second in command very seriously, doing everything in her power to care for the needs of her crew mates and especially her captain. She often knows more than she lets on and wants what's best for the people she cares about, even if they don't know what that is yet.
With a profound "what will be, will be" outlook, Mala navigates the twists of fate and each challenge it brings with a cavalier smile and a detached resolve. She's long since realized that trying to outmaneuver the universe is a fool's errand that will just leave her more frustrated, so she just tries to roll with whatever gets thrown at her.
War-weary and tired, Mala very often tries to steer any conflict she's in away from bloodshed. Not because she detests violence, but rather the opposite. The training and conditioning that she underwent as a shock trooper in the Steel Sisters created a sort of switch that gets flipped when she starts fighting, which turns her more ruthless and bloodthirsty than necessary.
Abilities
- Ability Format
- Standard Traits, Custom Template
- Advantages
- + Cybernetic Constitution- Once Augmented with their mother metal, a person's body becomes much more stable with other technology being introduced. Facing no complications or rejections of artificial organs or limbs. Their body becomes perfectly able integrate with technology as long as the procedure would not kill them outright.
+ Omnilingual
+ Unique Sense (Metal)
+ Walking Smartphone
- Disadvantages
- - Elemental Weakness (Electricity)
- Magical Vulnerability
- Metallurgic diet- The bio-organic metal that has been integrated within their body requires regular absorption of mundane metals. This can usually be done by either eating or making prolonged contact with a source of metal.
- Bonus
- Bonus: removed a disadvantage
Current Situation
- Occupation
- Mercenary, explorer, second-in-command. Otherwise, in human terms, unemployed.
- Housing
- Currently residing on her mostly decommissioned ship.
- Wealth
- Almost broke by Earth standards
History
- Date of Birth
- 12/21
- Place of Birth
- El'anai Mothership
Born and raised from a young age to enter military service, Mala tested early as a positive match for the spinal interfaces that the Steel Sisterhood utilized throughout their ranks. The spinal cord attachment was her first augmentation after bonding with the mother metal, and anytime she could be Mala was in one of the provided exo-suits to train her mind to operate them efficiently. This started out as mostly mundane duties such as carrying heavy packages or maintenance on t5he ship, but by the time she was old and proficient enough to join her sisters on the battlefield, Mala was upgraded to a combat unit. Her life path was set before her, etched in brushed steel forever.
Then tragedy struck, and a particularly powerful blow damaged not only her suit (not a problem, they were replaceable), but her spinal augmentation. Emergency surgery was required to remove the partially fused metal from her spine and save her life. The scarring remained as proof of how close she was to death, and Mala could no longer do the one thing she'd been raised from birth to do. She fell into a deep depression and eventually, in shame, she left her people to wander and try to find a reason to go on. For a few years she went on like this, keeping on the move and never settling anywhere or finding her place among the myriad people of the galaxy. It wasn't until she met Saeta that Mala felt a semblance of purpose again. She'd grown complacent in her time away and started out as the ship's quartermaster and nothing else. But proving to be level-headed in a crisis, a good listener, and easily taking charge when the captain was incapacitated, Mala earned her way into her position as first mate/second in command.
The last job smelled wrong to Mala from the beginning, but she couldn't pin down what quite didn't feel right, so she let it go. Better to face a challenge head on when you can see it clearly that to go shooting at shadows and hope you hit something. This latest challenge is a tough one though, she'll admit. Stranded on a backwater planet that doesn't even have reliable interplanetary travel, to say nothing of Intergalactic. But she trusts her captain and what's left of their crew, and she plans on making the most of this town they've found themselves in: Polaris Pass.
Then tragedy struck, and a particularly powerful blow damaged not only her suit (not a problem, they were replaceable), but her spinal augmentation. Emergency surgery was required to remove the partially fused metal from her spine and save her life. The scarring remained as proof of how close she was to death, and Mala could no longer do the one thing she'd been raised from birth to do. She fell into a deep depression and eventually, in shame, she left her people to wander and try to find a reason to go on. For a few years she went on like this, keeping on the move and never settling anywhere or finding her place among the myriad people of the galaxy. It wasn't until she met Saeta that Mala felt a semblance of purpose again. She'd grown complacent in her time away and started out as the ship's quartermaster and nothing else. But proving to be level-headed in a crisis, a good listener, and easily taking charge when the captain was incapacitated, Mala earned her way into her position as first mate/second in command.
The last job smelled wrong to Mala from the beginning, but she couldn't pin down what quite didn't feel right, so she let it go. Better to face a challenge head on when you can see it clearly that to go shooting at shadows and hope you hit something. This latest challenge is a tough one though, she'll admit. Stranded on a backwater planet that doesn't even have reliable interplanetary travel, to say nothing of Intergalactic. But she trusts her captain and what's left of their crew, and she plans on making the most of this town they've found themselves in: Polaris Pass.
Additional Information
- Art Credits