Starlit Avenue

Welcome to Starlit Avenue! We are an 18+ account-per-player forum roleplay, focused on a supernatural community in the Pacific Northwest. We are a slice-of-life style roleplay focusing on interpersonal drama and the struggles that come with being a discreet community of supernatural beings living in close proximity to mundane humans. To see more of what we have to offer, check out our guidebook, linked at the top of the site.

Starlit Avenue's roleplay forums are hidden from guests, due to 18+ content.

Sazz Deceleus

Adding this upgrade:
Posts can be found on the tracker in his bio or here

Boosting Area Empowerment from +100 to +200

Tweaked Core ability to better convey how it works:
Weaponized Flesh: Sazz’s resting durability sits at apex range. Unique to him however is his ability to double his durability, bringing it to 600%. The base durability is effected by his area empowerment, and doubles in the same manner. Additionally while in this state he can shift his limbs into bladed weapons and clubs. While in this state Sazz maintains his weaknesses. He also sinks in water upon raising his durability to this point.

Removed Enhanced Attributes(Speed, Reflexes) and Imued Weapon(Holy Shotgun) For Apex Attribute(Speed), Apex Attribute(Reflexes)

-Swapped Imbued Weapons( Heat, his limbs) for Elemental Projectile(Concussive force blasts)
-Swapped Elemental Weakness(Holy) for Aversion(Christian Iconography)
-Swapped Unable to lie for Weakness(Healing Magic)

Added his boosted stats in the Pit to nerfs and flavors for ease of access
Switched Travel Home(The Pit) for Imbued Weapon(Ice, steel bokken)
Switched Anchor(Black Black Card) for Starving

Updated Core:
Weaponized Flesh: Sazz’s resting durability sits at apex range. Unique to him however is his ability to triple this, bringing it to 600%. Additionally while in this state he can shift his limbs into bladed weapons. He maintains his weaknesses. He also sinks in water upon raising his durability to this point.

Updated Bonus:
+100% to Enhanced Attributes(Strength, Endurance)
Updated art, art creds, and descriptions as needed

Swapped out Monster form(Huge) and Elemental Projectile(Fire) for Area Empowerment(The Pit) and Flight
Swapped Weak Spot(Tail) for Weakness(Silver)

Rewrote his core
Unbound, Unbroken: Sazz’s resting durability sits at apex(200%) ranges. Unique to him however is his ability to triple this, bringing it to 600%. He maintains all of his weaknesses, additionally he sinks in water upon raising his durability to this point.
Changed Travel Home(Hell) to Travel Home(The Pit)
Changed Imbued Weapon( Lightning Pistol) to Imbued Weapon(Holy Shotgun)
Swapped Aversion(Holy Ground) to Elemental Weakness(Lightning)
Swapped Aversion(Salt Lines) and Lure(Reflection) with Unable to Lie and Weak Spot(Tail)
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