Starlit Avenue

Welcome to Starlit Avenue! We are an 18+ account-per-player forum roleplay, focused on a supernatural community in the Pacific Northwest. We are a slice-of-life style roleplay focusing on interpersonal drama and the struggles that come with being a discreet community of supernatural beings living in close proximity to mundane humans. To see more of what we have to offer, check out our guidebook, linked at the top of the site.

Starlit Avenue's roleplay forums are hidden from guests, due to 18+ content.

Theia's Wips

Your character's name.

Tag line: A brief, one-line description of your character.

Banner Image: If you have one, please insert an image you are using for your banner (or icon). This should be no more than 200 pixels tall. This should use tags, or the insert image button.

Banner Image Credit: Please credit the artist directly for the banner image, if you use one. You only need to credit for the artist who made the banner image.



SECTION ONE: Basic Info

Name: placeholder

Age: Your character's age. If mental/physical/chronological age are different, please clarify.

Gender: Feel free to include pronouns as well.

Species: Imaginary creature

Occupation: What is your character's career? If they're a student, what year/grade/major?



Appearance: A one line summary of what they look like. Can be a sentence or just a brief list.

Personality: A one line summary of how they act. Can be a sentence or just a brief list.

Abilities: A one line summary of their abilities. Can be a sentence or just a brief list.

Situation: A one line summary of where they live and their monetary situation. Can be a sentence or just a brief list.



SECTION TWO: Appearance

Gallery Link: If you have an off-site gallery of images for the character, please link it here.

Height: 5'10

Body: Average build in most ways

Face: A plain white mask with animated holes for the eyes. The holes themselves change shape.

Eyes: Simple holes in the white porcelain mask that is their face, it leads to seemingly empty void within

Hair: None

Clothes: They are always clad in a cloak that covers them from head to toe, fully obscuring any part of their body underneath, if they even have a body.

Other: Any other characteristics not covered by the above? If your character has a particularly unusual appearance, how do they appear to unawakened characters?



SECTION THREE: Personality

Trait One: List a major personality trait, and explain it briefly.

Trait Two: List a major personality trait, and explain it briefly.

Trait Three: List a major personality trait, and explain it briefly.



Additional Information: Does your character have any unique mannerisms or notable reactions to certain common sights, sounds, topics, etc? Is there anything else you need to note about their personality?



SECTION FOUR: Abilities

Ability Format: Choose one or more of the three that applies: Custom Species (Name which one) / Spellcasting / Standard Traits.

Advantages: Unliving

Disadvantages: Truename-bound(James Maclroy)

Spellcasting: If your character has taken spellcasting, include their magic types and conditions here, using the template from the wiki page.



Core Advantage: James exists entirely within the realm of the mind, specifically, one individual mind at a time. They have no corporeal body, no definite form, and normal physics doesn't apply to them. They are hosted by an individual mind, and thus only visible by that person. They can change hosts whenever their current host makes physical contact with another person, creature, sentient entity. While within a host, they can cause the host to see things similarly to how someone can be affected by the otherworldly disruption disadvantage.

Core Disadvantage: James is anchored and lifebound to a sentient being at all times, and if that being was ever killed or had their mind destroyed by magical means, James would die as well. They can exist within 20 feet of their current host only, or within line of sight as their presence is entirely manifested within the hosts mind. They are otherwise invisible and intangible to the rest of the world unless someone's magical senses would otherwise reveal them. Things like telepaths and witches with magic sense can glean their existence.

Bonus: Telekinesis

Nerfs and Flavor: Are any of your character's advantages weaker than usual? Does anything visually unusual happen when they use their abilities? If so, describe here.



SECTION FIVE: Current Situation

Occupation: What is your character's career? If they're a student, what year/grade/major?

Housing: Where do your character live? A house, an apartment, etc? And in what part of town?

Wealth: A general sense of how well off your character is. Are they filthy rich? Comfortable? Barely making ends meet?



SECTION SIX: History

Date of Birth: unknown.

Place of Birth: unknown

History: memories are a fickle thing, for james at least. At least the long term memories were fickle. its hard to remember things when you don't even have a mind of your own with which to remember them. James knows a few things though, constants despite how hard it can be to remember silly things like the past. The first of which? Messing with people is always funny. Second? Dont get attached. Silly humans always forget about you.



SECTION SEVEN: Additional Information

Tags: What content warnings do you need? What is your character's character tag?

Art Credits: If you are using images for your character they must be credited, including clarifying the type of art (fanart, original, commission, adopt, etc). If you are not using any art, note as much.

Anything else: Is there anything else you'd like to note?
 
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### General Description:
Wraithbloods(Wraiths) are a new breed of undead not wholly dissimilar to vampires in the general sense. They feed on magic/lifeforce, are immortal, and are capable of turning other people into more of themselves. They are typically identifiable by luminescent sickly green eyes, sheer or translucent skin, and black claws. They feed by pulling wisps of magic or lifeforce out of a person, and require close quarters to drain a person.
### Appearance Info:
Wraiths operate passively under a simple glamour, making them appear human until such a time as they would attack or feed. For when they feed their features hallow, their eyes glowing a sickly neon green. Angular bones and black cloying mist adorns them, dark veins pulsing along their face near their eyes, neck, and cheeks. Sometimes even their bones are visible through the sheer pale skin. Their fingernails are usually short, but they elongate into long sharp black nails capable of rending flesh. Long fangs, a jaw capable of dislocating and unhinging accompany their necrotic visage.
Normal people may commonly comment on a wraith's appearance as having a certain intensity to it, or a haunting kind of charm when glamoured.

When a wraith shows their unglamored self, this is a good representation of how their eyes and fangs change, as well as the black veins that come with it: https://www.youtube.com/shorts/_ymXwZ8dp60


### Advantages and Disadvantages:
**Advantages:** Disabling Venom, flight, Intangible Form, imbued weapon(claws and fangs - necrotic) , unique sense(lifeforce-vision)

Custom Advantages:
- Disabling Venom: Wraith's claws are coated in a cursed venom that weakens or otherwise makes certain innate magical capabilities unreliable(player fiat). The strength of said abilities become weaker, or have unpredictable surges of their abilities.

**Disadvantages:** Restricted Diet(vitality), Sunlight Sensitivity, Elemental Weakness(Fresh Corpse Ash), imminent, Gorger

Custom Disadvantages:
- Vitality Diet: Wraiths must feed on vitality to survive, requiring either lifeforce or magic to sustain themselves.
- Sunlight Sensitivity: Wraiths drop to 3/4ths human attributes while within direct sunlight, and suffer from no-regeneration within direct sunlight
- Gorger: Wraiths suffer from a modified version of the Starving Disadvantage. They are always hungry unless they have overfed recently, upon which they swap the hunger for a drunk elation.
### Lore/Background Information:

Those who are fed on by a wraith only a small amount will simply feel temporary fatigue, weakness, or maybe even some dizziness. Its not a painful process to feed a little, and can go unnoticed should the prey be asleep at feeding time. Feeding a moderate amount affects someone's core lifeforce though, aging their bodies and introducing frailty. For mortals, this is tantamount of permanently reducing their lifespan. For immortal creatures, this effect is temporary but may last a handful of hours to days depending on how much they were fed upon. Those with magical dependence suffer significantly worse effects either in severity, duration, or both.

Wraiths are drawn to those with large amounts of magic or lifeforce subconsciously, much like vampires may be drawn to people with exceptional blood or open cuts. Its not overwhelming as an urge, but distracting nonetheless. This is typically represented by how many advantages a person may have, with more being more attractive a meal than someone with only a single advantage or a mundane human.

Wraiths are drawn to those with large amounts of magic or lifeforce subconsciously, much like vampires may be drawn to people with exceptional blood or open cuts. Its not overwhelming as an urge, but distracting nonetheless.

Wraiths struggle in sunlight, not burning up, but being severely weakened by the sun's purifying rays. Given they are cursed, they typically are reduced to a bit below human state in direct sunlight. Being undead in nature, they are susceptible to a wide variety of purifying substances and symbols. More specifically symbols designated around putting the dead to rest, rather than your typical common place religious iconography. Fresh corpse dust is also a much comparable type of vulnerability, capable of killing lesser wraiths and weakening greater wraiths. Wraiths are cursed with an endless hunger, one they must sate lest they lose their minds and devolve into mindless monsters.

A scratch from a wraith destabilizes the magic inherent in a person, making strength and durability feel fleeting, and innate abilities like controlling the elements or shooting fire from a dragon's gullet become harder to call upon or unreliable. Their turning bite venom is curable, but requires moderately powerful or hard to obtain resources to purify the venom. One ingredient of which is wraith blood, though it need not be the blood of the attacker. Wraiths are capable of a few things their more spiritually bodied predecessors are capable of, specifically flight and the ability to become intangible to physical damage.

###Making a wraith character? Take the above advantages and disadvantages as a template starting point. All new wraiths will start as "Lesser Wraiths", weaker newly formed spirits that are still developing into their powers. You can choose to add a core advantage and disadvantage if you want, add one or two spooky advantages/disadvantages should the urge take you. Generally though, try not to fill all your advantages out the second you turn. A wraith is supposed to grow more powerful over time, and as they feed. After a certain threshold, new abilites might start to appear or manifest. When this happens, your character has started transitioning into a greater wraith for lore purposes. What does this have to do with how you play your character, you ask? A lesser wraith is affected more easily by lower tier magic and spells, while greater wraith's with their increased powers require higher tier magics to affect them. A lesser wraith might be bound by a newer necromancer casting a lower tier spell, while a greater wraith would require a higher tier spell(and thus more expensive spell) to bind or affect. This is mostly to help for categorical purposes should someone attempt to bind/scry on/etc your character. A greater wraith might push through warding easier than a lesser. Use this distinction to help your narrative flow easier where applicable.
 
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Your character's name.

Tag line: A brief, one-line description of your character.

Banner Image: If you have one, please insert an image you are using for your banner (or icon). This should be no more than 200 pixels tall. This should use tags, or the insert image button.

Banner Image Credit: Please credit the artist directly for the banner image, if you use one. You only need to credit for the artist who made the banner image.



SECTION ONE: Basic Info

Name: Your character's full name.

Age: Your character's age. If mental/physical/chronological age are different, please clarify.

Gender: Feel free to include pronouns as well.

Species: Please name your characters species. For humans, this should either be 'Unawakened Human', 'Awakening Human', or 'Awakened Human'.

Occupation: What is your character's career? If they're a student, what year/grade/major?



Appearance: A one line summary of what they look like. Can be a sentence or just a brief list.

Personality: A one line summary of how they act. Can be a sentence or just a brief list.

Abilities: A one line summary of their abilities. Can be a sentence or just a brief list.

Situation: A one line summary of where they live and their monetary situation. Can be a sentence or just a brief list.



SECTION TWO: Appearance

Gallery Link: If you have an off-site gallery of images for the character, please link it here.

Height: How tall are they?

Body: Include things like skin color, build, distinguishing features, etc.

Face: Note any unique characteristics, piercings, facial hair, etc.

Eyes: Color, any distinguishing features.

Hair: Length, color, any distinguishing features.

Clothes: What sort of styles do they wear?

Other: Any other characteristics not covered by the above? If your character has a particularly unusual appearance, how do they appear to unawakened characters?



SECTION THREE: Personality

Trait One: List a major personality trait, and explain it briefly.

Trait Two: List a major personality trait, and explain it briefly.

Trait Three: List a major personality trait, and explain it briefly.



Additional Information: Does your character have any unique mannerisms or notable reactions to certain common sights, sounds, topics, etc? Is there anything else you need to note about their personality?



SECTION FOUR: Abilities

Ability Format: Choose one or more of the three that applies: Custom Species (Name which one) / Spellcasting / Standard Traits.

Advantages: List just the names.

Disadvantages: List just the names.

Spellcasting: If your character has taken spellcasting, include their magic types and conditions here, using the template from the wiki page.



Core Advantage: List your core advantage here. Having a core advantage is optional.

Core Disadvantage: List your core advantage here. Having a core advantage is optional.

Bonus: What is your bonus? Having a bonus is optional.

Nerfs and Flavor: Are any of your character's advantages weaker than usual? Does anything visually unusual happen when they use their abilities? If so, describe here.



SECTION FIVE: Current Situation

Occupation: What is your character's career? If they're a student, what year/grade/major?

Housing: Where do your character live? A house, an apartment, etc? And in what part of town?

Wealth: A general sense of how well off your character is. Are they filthy rich? Comfortable? Barely making ends meet?



SECTION SIX: History

Date of Birth: Year not necessary.

Place of Birth: If it's in another world, dimension, etc, please note that.

History: Explain the character's history. Bullet points are fine, as are paragraphs.



SECTION SEVEN: Additional Information

Tags: What content warnings do you need? What is your character's character tag?

Art Credits: If you are using images for your character they must be credited, including clarifying the type of art (fanart, original, commission, adopt, etc). If you are not using any art, note as much.

Anything else: Is there anything else you'd like to note?
 
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